Main memory of computer--- Computer storage
Main Memory
Goals for Today
• Protection: Address Spaces – What is an Address Space? – How is it Implemented?
• Address Translation Schemes – Segmentation – Paging – Multi-level translation – Inverted page tables Virtualizing Resources• Physical Reality: Different Processes/Threads share the same hardware – Need to multiplex CPU (temporal) – Need to multiplex use of Memory (spatial) – Need to multiplex disk and devices (later in term)
• Why worry about memory sharing? – The complete working state of a process and/or kernel is defined by its data in memory (and registers) – Probably don’t want different threads to even have access to each other’s memory (protection) Recall: Single and Multithreaded Processes
• Threads encapsulate concurrency – “Active” component of a process
• Address spaces encapsulate protection – E.g. Keeps buggy program from trashing the system Important Aspects of Memory Multiplexing
• Obviously, unexpected overlap causes chaos!
• Sharing – Conversely, would like the ability to overlap when desired
• for communication
• Virtualization – Create the illusion of more resources than there exist in the underlying physical system Binding of Instructions and Data to Memory
• Binding of instructions and data to addresses: – Choose addresses for instructions and data from the standpoint of the processor data1: dw 32 … start: lw r1,0(data1) 0x300 00000020 … … 0x900 8C2000C0 – Could we place data1, start, and/or checkit at different addresses?
• Yes
• When? Compile time/Load time/Execution time start: lw r1,0(data1) jal checkit loop: addi r1, r1, -1 bnz r1, r0, loop … checkit: … 0x900 8C2000C0 0x904 0C000340 0x908 2021FFFF 0x90C 1420FFFF … 0xD00 … Multi -step Processing of a Program for Execution
• Preparation of a program for execution involves components at – Compile time (i.e. “gcc”) – Link/Load time (unix “ld” does link) – Execution time (e.g. dynamic libs)
• Addresses can be bound to final values anywhere in this path – Depends on hardware support – Also depends on operating system
• Dynamic Libraries – Linking postponed until execution – Small piece of code, stub, used to locate the appropriate memory-resident library routine – Stub replaces itself with the address of the routine, and executes routine Recall: Uniprogramming
• Uniprogramming (no Translation or Protection) – Application always runs at same place in physical memory since only one application at a time – Application can access any physical address 0xFFFFFFFF Operating System Valid 32 Addresses – Application given illusion of dedicated machine by giving it reality of a dedicated machine
• Of course, this doesn’t help us with multithreadin g 0x00000000 Application Valid 32-bit Addresses Multiprogramming (First Version)
• Multiprogramming without Translation or Protection – Must somehow prevent address overlap between threads 0xFFFFFFFF Operating System Application2 0x00020000 –
Trick: Use Loader/Linker: Adjust addresses while program loaded into memory (loads, stores, jumps) • Everything adjusted to memory location of program
• Translation done by a linker-loader
• Was pretty common in early days
• With this solution, no protection – bugs in any program can cause other programs to crash or even the OS 0x00000000 Application1 Multiprogramming (Version with Protection)
• Can we protect programs from each other without translation? 0xFFFFFFFF Operating System Application2 0x00020000 Base=0x20000 Limit=0x10000 – Yes: use two special registers base and limit to prevent user from straying outside designated area
• If user tries to access an illegal address, cause an error – During switch, kernel loads new base/limit from TCB
• User not allowed to change base/limit registers 0x00000000 Application1 Application2 0x00020000 Base and Limit Registers
• A pair of base and limit registers define the logical address space Multiprogramming (Translation and Protection v. 2)
• Problem: Run multiple applications in such a way that they are protected from one another
• Goals: – Isolate processes and kernel from one another – Allow flexible translation that:
• Doesn’t lead to fragmentation
• Allows easy sharing between processes
• Allows only part of process to be resident in physical memory
• (Some of the required) Hardware Mechanisms: – General Address Translation
• Not limited to small number of segments
• Program must be brought (from disk) into memory and placed within a process for it to be run
• Main memory and registers are only storage CPU can access directly
• Register access in one CPU clock (or less)
• Main memory can take many cycles
• Cache sits between main memory and CPU registers
• Protection of memory required to ensure correct operation Memory-
Management Unit (MMU )
• Hardware device that maps virtual to physical address
• In MMU scheme, the value in the relocation register is added to every address generated by a user process at the time it is sent to memory
• The user program deals with logical addresses; it never sees the real physical addresses Dynamic relocation using a relocation register Dynamic Loading
• Routine is not loaded until it is called
• Better memory-space utilization; unused routine is never loaded
• Useful when large amounts of code are needed to handle infrequently occurring cases (error handling)
• No special support from the OS needed Dynamic Linking
• Linking postponed until execution time
• Small piece of code, stub, used to locate the appropriate memoryresident library routine
• Stub replaces itself with the address of the routine, and executes the routine
• OS checks if routine is in processes’ memory address
• Also known as shared libraries (e.g. DLLs)
Swapping
• A process can be swapped temporarily out of memory to a backing store, and then brought back into memory for continued execution
• Major part of swap time is transfer time; total transfer time is directly proportional to the amount of memory swapped Contiguous Allocation
• Main memory usually into two partitions: – Resident OS, usually held in low memory with interrupt vector – User processes then held in high memory
• Relocation registers used to protect user processes from each other, and from changing operating-system code and data –
Base register contains value of smallest physical address –
Limit register contains range of logical addresses
– each logical address must be less than the limit register – MMU maps logical address dynamically
Contiguous Allocation (Cont.)
• Multiple-partition allocation – Hole – block of available memory; holes of various size are scattered throughout memory – When a process arrives, it is allocated memory from a hole large enough to accommodate it – Operating system maintains information about: a) allocated partitions b) free partitions (hole) OS process 5 process 8 process 2 OS process 5 process 2 OS process 5 process 2 OS process 5 process 9 process 2 process 9 process 10 Dynamic Storage-Allocation Problem
• First-fit: Allocate the first hole that is big enough
• Best-fit: Allocate the smallest hole that is big enough; must search entire list, unless ordered by size – Produces the smallest leftover hole
• Worst-fit: Allocate the largest hole; must also search entire list – Produces the largest leftover hole Fragmentation
• External Fragmentation – total memory space exists to satisfy a request, but it is not contiguous
• Internal Fragmentation – allocated memory may be slightly larger than requested memory; this size difference is memory internal to a partition, but not being used Paging
Paging – overview
• Logical address space of a process can be noncontiguous; process is allocated physical memory whenever the latter is available
• Divide physical memory into fixed-sized blocks called frames (size is power of 2, between 512 bytes and 8,192 bytes)
• Divide logical memory into blocks of same size called pages
• Keep track of all free frames.To run a program of size n pages, need to find n free frames and load program
• Set up a page table to translate logical to physical addresses
• What sort of fragmentation?
Address Translation Scheme
• Address generated by CPU is divided into: – Page number ( p) – used as an index into a page table which contains base address of each page in physical memory – Page offset (d) – combined with base address to define the physical memory address that is sent to the memory unit – For given logical address space 2m and page size 2 n page number page offset p d m - n n Paging Hardware Paging Model of Logical and Physical Memory Paging Example 32-byte memory and 4-byte pages Free Frames Before allocation After allocation Implementation of Page Table
• Page table can be kept in main memory
• Page-table base register (PTBR) points to the page table
• Page -table length register (PRLR) indicates size of the page table
• In this scheme every data/instruction access requires two memory accesses. One for the page table and one for the data/instruction. Translation look-aside buffers (TLBs)
• The two memory access problem can be solved by the use of a special fast-lookup hardware cache ( an associative memory)
• Allows parallel search of all entries.
• Address translation (p, d) – If p is in TLB get frame # out (quick!) – Otherwise get frame # from page table in memory Paging Hardware With TLB Memory Protection
• Implemented by associating protection bit with each frame Shared Pages
• Shared code – One copy of read-only (reentrant) code shared among processes (i.e., text editors, compilers, window systems). – Shared code must appear in same location in the logical address space of all processes
• Private code and data – Each process keeps a separate copy of the code and data – The pages for the private code and data can appear anywhere in the logical address space Shared Pages Example Structure of the Page Table
• Hierarchical Paging
• Hashed Page Tables
• Inverted Page Tables Hierarchical Page Tables
• Break up the logical address space into multiple page tables
• A simple technique is a two -level page table Two-Level Page-Table Scheme Two-Level Paging Example
• A logical address (on 32-bit machine with 1K page size) is divided into: – a page offset of 10 bits (1024 = 2^10) – a page number of 22 bits (32-10)
• Since the page table is paged, the page number is further divided into: – a 12-bit page number – a 10-bit page offset
• Thus, a logical address is as follows: page number page offset pi p2 d 12 10 10 Address-Translation Scheme Hashed Page Tables
• Common in address spaces > 32 bits
• The virtual page number is hashed into a page table. This page table contains a chain of elements hashing to the same location.
• Virtual page numbers are compared in this chain searching for a match. If a match is found, the corresponding physical frame is extracted. Hashed Page Table Inverted Page Table
• One entry for each real page of memory
• Entry consists of the virtual address of the page stored in that real memory location, with information about the process that owns that page
• Decreases memory needed to store each page table, but increases time needed to search the table when a page reference occurs
• Use hash table to limit the search to one — or at most a few — page-table entries Inverted Page Table Architecture
x
Comments
Post a Comment